Masters Thesis

Cognitive ability in virtual reality: validity evidence for VR game-based assessment

The purpose of this study is to evaluate validity evidence for assessing cognitive ability using VR game-based assessment scores. Participants completed a series of VR gamebased assessments, self-report cognitive ability assessments, and additional scales. Convergent validity was evaluated through comparisons between VR scores with selfreport assessment scores. Divergent validity was evaluated through comparisons between VR scores with five factors of personality (i.e., openness to experience, conscientiousness, extraversion, agreeableness, and neuroticism) based on the Five Factor Model of personality traits. Criterion-related validity was evaluated using the associations between VR scores and academic performance (i.e., GPA). Exploratory analyses examined incremental validity and adverse impact. Results demonstrated promising relationships between the compared formats of VR and self-report. These results indicate the need for further research to examine the qualities of VR games that contribute to validity in assessing cognitive ability and other individual characteristics, seeing as the VR assessment format may provide unique benefits in assessing certain specific abilities for selection compared with traditional measures.

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