Masters Thesis

Narrative strengths, issues, and complications of graphic novels and video games

While some video games have novel counterparts, some novels have video game counterparts, graphic novels have video game counterparts, or any other adaptations, not many video games use other mediums to inform events in the video games themselves. Usually, video games and other mediums act more as "ports" or as another point of accessibility for the settings of the video game. However, some video games use other mediums as a means to build up the setting, add more information and depth, or to explain new game play changes or content. For this project I am considering video games and graphic novels that depict events in the same established settings and the narrative complications that come from having more than one source of material and the possibility of conflicting narratives either of the player, multiple players, and those existing in the video games.

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