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dc.contributor.author Vengco, Timurhan Ecarma
dc.date.accessioned 2019-11-08T22:13:45Z
dc.date.available 2019-11-08T22:13:45Z
dc.date.issued 2019
dc.identifier.uri http://hdl.handle.net/10211.3/214140
dc.description.abstract This thesis examines authorship and identity through the player’s relationship with the avatars of God of War III and The Last of Us. God of War III allegorizes a poststructural understanding of authorship, as the game forces the player to navigate a paradoxical position of power and powerlessness. The Last of Us highlights a poststructural understanding of identity development, as the player continuously develops and renegotiates their identity in relation to Joel, the most dominant figure in the narrative. Both games highlight how the player’s agency stems from their experience participating in the narrative while navigating the rules and limitations that structure the games. en_US
dc.format.extent vii, 79 leaves en_US
dc.language.iso en_US en_US
dc.publisher San Francisco State University en_US
dc.rights Copyright by Timurhan Ecarma Vengco, 2019 en_US
dc.source AS36 2019 ENGL .V46
dc.title Examining authorship and identity through the player-avatar relationship in video games en_US
dc.type Thesis en_US
dc.contributor.department English Language and Literature en_US
dc.description.degree English


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