Show simple item record

dc.contributor.author Vasso, Gabrielle
dc.date.accessioned 2018-06-29T23:02:18Z
dc.date.available 2018-06-29T23:02:18Z
dc.date.issued 2018
dc.identifier.uri http://hdl.handle.net/10211.3/204087
dc.description.abstract This essay is concerned with the place of nature as it is represented in entertainment, predominantly film and video games. Through close-textual analysis of films The Road (John Hillcoat 2009) and WALL-E (Andrew Stanton, 2008), and videogame The Last o f Us (2013), this paper seeks to analyze post-apocalypse representations on screen to raise questions about environmental morality in mainstream culture and ecocritical thinking. The central argument of this paper is that post-apocalypse narratives are manifestations of the public anxiety about environmental catastrophes, which reflect cultural fears. The essay concludes with a discussion of current environmental conversation in political, and social platforms in relation to these narratives, and how they contribute to the culture of fear in the United States. en_US
dc.format.extent v, 33 leaves en_US
dc.language.iso en_US en_US
dc.publisher San Francisco State University en_US
dc.rights Copyright by Gabrielle Vasso, 2018 en_US
dc.source AS36 2018 FILM .V37
dc.title An environmental critique of American post-apocalypse narratives : ecocriticism and ethics en_US
dc.type Thesis en_US
dc.contributor.department Cinema en_US

Files in this item


This item appears in the following Collection(s)

Show simple item record

Search DSpace

My Account

RSS Feeds