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dc.contributor.author Morgan, Bronwen Jones en
dc.date.accessioned 2014-12-16T18:40:47Z en
dc.date.issued 2014 en
dc.identifier.uri http://hdl.handle.net/10211.3/132087 en
dc.description.abstract This exploratory project responds to a need for expanded research on educational and recreational activities for older students with autism as well as those with a co-occurring diagnosis of significant intellectual disability. Its broad aim is to explore how current research in Autism Spectrum Disorder (ASD) aligns with theories of embodied and situated cognition. Its narrow aim is to look at, within the framework of an individual case study, video games as situated learning contexts for individuals with diminished joint attention. en
dc.format.extent vii, 87 leaves en
dc.language.iso en_US en
dc.publisher San Francisco State University en
dc.rights Copyright by Bronwen Jones Morgan, 2014 en
dc.source AS36 2014 COMD .M67 en
dc.subject Games in mental health education. en
dc.subject Games -- Psychological aspects. en
dc.subject Autism in adolescence. en
dc.title Looking at games as learning contexts for an adolescent with autism and significant intellectual disability en
dc.type Thesis en
dc.description.embargoterms forever en
dc.date.embargountil 10000-01-01 en
dc.contributor.department Communicative Disorders en

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